Air Control
Move things on screen with your hands, no touching. A nod to Iron Man.
Interactive screens at events and showrooms.
Wave, point, pinch, smile. The camera reads your moves, right in the browser.
Move things on screen with your hands, no touching. A nod to Iron Man.
Interactive screens at events and showrooms.
Hold up the right gesture and the camera counts down, then takes the photo. A nod to Minority Report.
Photo booths without a button or a helper.
Frame a moment with your fingers. It becomes a photo you can pinch and move around.
Installations people remember, and share.
Play a round against a bot. Your hand is the controller.
Booth games with a prize at the end.
Stand in front of the camera and a skeleton follows every move you make.
Grew into JABOT’s AR Camera →Character filters and costume try-ons at events.
Smile, wink, pucker up. A cartoon face copies your expression, read from 52 face scores live in the browser.
Mascot screens that react to every visitor.
Open a door on your phone, then walk into the room behind it.
A doorway appears in your space. Step through and look around a whole room.
Launches and pop-ups where people step into the brand.
Virtual objects stay put on the floor, even as you walk around them. Tap to interact.
Product previews and treasure hunts in real places.
Point your phone at the box. The box comes alive.
A coffee bag that plays its own story when you scan it.
Product launches, limited editions, in-pack promos.
A break from screens. An ESP32, a few servos and sensors, and a phone as the remote.
A robot arm with a face. Come close and it notices you. Pet it like a dog: the eyes go happy, it moves livelier and the tail wags.
Booth mascots people want to touch.
A parking gate, lights and a status screen on a cutting mat, run from a phone or tablet page with clay-style buttons.
A tap on a phone that moves something real.
A $3 round screen gives a gadget a face that blinks, squints and looks around. It plays video too: we watched The Odyssey on it, as Nolan intended.
Props and badges with a bit of character.
Tilt a motion sensor to roll a marble around the round screen and catch the green dots.
Small handheld games at events.
Where it started. Flash pieces from 2004 and 2005, pulled out of old .exe files and playable again in the browser.
A two-minute office game. Move the paperwork from To Do to Done, and grab a Nesvita when your energy runs low.
Nesvita, at Ogilvy & Mather, 2004.
A diary in Flash, passed around by email blast. Unlock it, write today's page and it waits for you on your computer, with the Ramadan fasting times built in.
Metro Department Store, at Caberawit Advertising, 2005.
Bring the idea, or just the problem. We'll shape the experience and build the engine behind it.